| Description |
<
p>
Developer's SDK for .NET platform providing Client/Server and Object Persistence functionality.
Available in Personal, Professional and Enterprise Editions (from 3 to unlimited number of simultaniously connected clients).
<
/p>
<
p>
The
<
b>CoreAPI.ClientServer
<
/b> namespace provides objects for rapid client-server application development. All complex communication protocols are hidden behind
<
b>Client
<
/b>,
<
b>Server
<
/b> and
<
b>ServerSession
<
/b> objects. Override
<
b>ServerSession
<
/b> to implement your own server logic then just connect
<
b>Client
<
/b> to the
<
b>Server
<
/b> using methods provided. Data encryption is supported transparently by the underlying communication protocol.
<
/p>
<
p>
The
<
b>CoreAPI.Data
<
/b> namespace provides persistent
<
b>ObjectBase
<
/b> object. It is being used by the
<
b>Client- Server
<
/b> for message exchange over the network. You may use it to construct your own messages or to serialize your data to/from a stream or a byte array. Data encryption is supported.
<
/p>
<
p>
Build complex
<
b>ObjectBase
<
/b> derived classes and override
<
b>DoUpdate
<
/b> method to make sure your member variables are serialized. You may combine other ObjectBase derived classes, Objects, Hashtables, strings, integers etc. as member variables. Then call
<
b>ToStream
<
/b> or
<
b>ToArray
<
/b> method to save the whole object at once. Call
<
b>CreateInstance
<
/b> to get it back from the storage. Or use it with
<
b>Send
<
/b> or
<
b>SendReceive
<
/b> methods for
<
b>Client-Server
<
/b> communication.
<
/p>
<
p>
The underlying serialization mechanism is binary based and includes very little overhead compared to the standard .NET serialization.
<
/p> |
| Supported languages: English |
| Supported OS: Win98, WinME, WinNT 4.x, Windows2000, WinXP, Windows2003 |
| Installation: Install and Uninstall |
|
| Release info |
|
10/01/2004
New Release
|
|
|
|